Wardogs

Wardogs is a game that rewards success – Wardogs credits amassed through succesful missions can be used for purchases at the Shop at The Grange!
Episode 1 – 6th November at RAF Honiley Click here to book
Episode 2 – 5th December at The Grange Click here to book
Wardogs is a near future campaign set in a world of televised corporate war, where mercenary groups shift sides constantly. Sign up as a solo operative or a group of up to 6 as a mercenary unit. Amass your fortune and become the greatest merc/merc team in the corporate war.
Fight with and against every other group during the course of the war.
By picking and choosing your contracts you choose if you have a day of constant play or short missions to allow for a much needed tea break inbetween, without your choices controlling anyone elses game play. Pick between multiple corporations to accept missions from, find additional missions in the game zone, get bonus payments for high risk missions and for accepting corporate sponsorship deals. And if you feel like paying attention to the plot you can make some very wise decisions in terms of which missons to take and which corporations to stay away from.
Also
We are offering a rolling discount scheme on this game. If you have played a previous episode in the campaign you will receive a £5 discount on all future games in the Wardogs series.
Game roles & basic rules
Mid/low cap magazines where possible, with ammo limits depending on the unit role you take.
Soldier – 600 rounds & 2 grenades
Grenadier – 200 rounds & 6 grenades
Medic – 300 rounds & 1 grenade (any one healed by a medic does not use up one of their hits)
Support – 2000 rounds & 1 grenade (may only fire from a braced position, bipod down or braced on a wall/window sill. May never fire on the move)
Scout – 200 rounds, pistol only. May use a riot shield.
Healing takes 10 seconds, the person healing you can not move away or fire a gun/throw a grenade during that time.
All classes can be healed twice in the field, your 3rd hit is an instant KIA. (Although this is the future and medical science has moved on a fair bit, so you, or at least something geneticaly identical to you, will be able to re-enter the war in fairly short order). If healed by a medic it does not use up one of your hits.
Re-entering a mission after being KIA will reduce your final payment for the job, private medical care isnt cheap.



